Monthly Archives: June 2014
Is it over? Is it safe to come out? There aren’t anymore character announcements right?
Nintendo gave a good show this year, but most importantly gave us some more Smash Brothers news to talk about. As was expected, Palutena and Pac-man have joined the cast. However, some have been complaining that we didn’t get much in the way of returning characters. Why is that? Well, with only a few months left, we may as well conjecture a bit more.
~~The Veteran Round~~
Being a Konami character, it’s difficult to determine whether or not he will be included. Little evidence exists that such a deal has been struck, but little evidence existed when he was announced for Brawl as well. However, Zero-Suit Samus’s new Final Smash seems somewhat familiar to Snake’s Final Smash from Brawl. The only other evidence revolving around the Metal Gear series in Smash involves Grey Fox’s voice actor and Raiden’s voice actor claiming to be in Smash Brothers, but not Snake. It’s a tough call, though, as evidence either way is so difficult to find right now.
No appearance at E3 means… : Essentially nothing. E3 was Pac-man’s day to shine. That being said, no appearance at all so far may not bode well.
Forecast: Mostly Unlikely; He could still show up fashionably late, but I’m not counting on it.
Mario’s bad alter-ego, Wario was a new inclusion in Smash Brothers Brawl. The star of several series of his own now, he has even been given his own ‘W’ brand in Smash Brothers to separate himself and characters and stages related to him. That ‘W’ has shown up at least twice now, with the reveal of Waluigi and Ashley from Warioware as assist trophies. Also, the Wario games are still going, with Game & Wario having released recently.
As a fighter, Wario was unique but not terribly complicated — his motorbike item being the most complex attack in his arsenal. Thus, it seems unlikely that Wario would pose any huge design challenges to the team. It makes it somewhat baffling then that we haven’t seen the big man himself yet.
No appearance at E3 means… : Very Little. While his lack of appearance is strange, it doesn’t color his results.
Forecast: Likely; There’s very little reason to make this cut, so I would be surprised if he didn’t appear at some point.
ROB the robot was a toy that was meant to accompany Gyromite for the original Nintendo Entertainment System. He plays a significant role in Nintendo’s history as ROB’s inclusion helped Nintendo sell systems in the Americas by classifying them as toys. He’s a fascinating piece of Nintendo history; not everyone in the Smash community agrees with that sentiment, however. Perhaps it was poor timing, but poor ROB is looked down upon by most smashers after his debut in Brawl.
Despite that, there really isn’t anything wrong with his moveset. He has a wide-array of abilities, none of which are overly complicated compared to moves used by other characters. The only thing ROB has against him is the ire that rose against him in the last game.
No appearance at E3 means… : Absolutely nothing. In fact, if he is in the game, he will not be announced until long after the game launches. A ROB the robot trailer would turn the hype upside-down for some fans.
Forecast: Partly Likely; Sakurai is aware enough of the community to know what they don’t like, but also isn’t one to care very much.
Meta-Knight is a tough call. Meta-Knight is one of the coolest looking characters from the Kirby franchise. He’s a bad boy, usually mixing it up with Kirby whenever they meet. He’s honorable though and will admit defeat. He’s an incredibly popular character, so it’s hard to imagine cutting him.
On the other hand, Meta-Knight was the biggest menace to the game balance in Brawl. Most of the Brawl tournament match-ups were determine by how well a character fought against Meta-Knight. His mobility and all of his attacks doubling as recovery moves just made him incredibly over-powered compared to the rest of the cast. What’s worse, there isn’t an easy way to remedy that. Many of his moves would have to be changed dramatically in terms of how they work in order to bring Meta-Knight down to a level that evens the playing field. This can be done… but is it simpler to leave him out entirely?
While that’s the simple solution, Sakurai’s fondness for the character may ultimately win out.
No appearance at E3 means… : Again, very little. Much like ROB, many Smash players will want to know he’s not over-powered like he was before. His reveal would have to be handled delicately.
Forecast: Mostly Likely; Sakurai’s fondness will probably mean he’ll look into balancing the character out rather than removing him entirely, but I’ve been surprised before.
Similar to ROB, Game & Watch is a character that holds special significance to Nintendo. The Game & Watch series were small electronic games that Nintendo published long before the Nintendo or Famicom came into existence. They were produced by acclaimed engineer and designer of the GameBoy, Gunpei Yokoi. Perhaps it’s in Yokoi’s memory that many smash fans stay their hands against the 2 dimensional figure. Having appeared in both Melee and Brawl, it may also be that Game & Watch is simply considered a staple at this point. He certainly is evidence to Sakurai’s taste in characters.
No appearance at E3 means…: Game & Watch actually did appear in the Pac-man trailer, showcasing how G&W and Pac-man were created the same year, 1980. Strangely he has not been confirmed as a playable character on the Smash Brothers website, however.
Forecast: Mostly Certain; It seems out of place for him to appear in Pac-man’s trailer and not appear in the game.
Another character Sakurai shows fondness for, the Ice Climbers were a pair of characters that could have usurped Mario as Nintendo icons… if their game had been any good. Much like Pit, Sakurai dug up this pair and gave them an updated look to compete in the Smash Brothers tournament.
Reactions to Ice Climbers have been mixed. Ice Climbers were incredibly unique though, as you effectively controlled two characters at once. A single Ice Climber alone was not terribly threatening, but two together were devastating.
The climbers, however, do have a potential design flaw. Due to them effectively being two characters on the screen at once, their premier game, Smash Brothers Melee, tended to tax the Gamecube heavily when more than one pair were on the screen at once. While that seemed to be remedied in Brawl, it is debatable whether the 3DS would have the horsepower necessary to handle that kind of scenario.
It’s also worth noting that Rosalina possesses a similar gimmick, but far more useful, as her partner can just be re-summoned if he is knocked away.
No appearance at E3 means… : Unknown. Though with few other veterans appearing either, it doesn’t significantly impact their results.
Forecast: Partly Likely with a chance of Unlikely; Sakurai may like these characters, but if they present serious design issues, they will likely get canned.
The most vile of Nintendo’s villains, Ganondorf slid into Smash Brothers by simply being an easily recognizable character from the Zelda franchise. He has been in both Smash Brother Melee and Brawl, and in both instances has borrowed most or all of his moveset from a character that he has no direct relation to, Captain Falcon. It may be about time to bring along a new moveset… or perhaps not?
Ganondorf has always felt a tad odd, but creating a whole new moveset for a character that is supposed to be a returning fighter seems like quite a bit of work. Alternatively, it would be disappointing to lose one of Nintendo’s greatest villains from the cast.
There is the possibility however, that another Zelda villain, Demise, could take his place. Unlike Ganondorf, Demise seems more like the type to get his hands dirty, so translating him from Captain Falcon’s animations would make a tad more sense.
No appearance at E3 means… : Not very much. Most of the other Zelda characters have been revealed, there has to be one secret to everyone.
Forecast: Partly Unlikely; He’s likely to be cut in favor of another character before getting a more unique moveset. He may be left in the game though if time is is an issue.
The captain of the racing ship the Blue Falcon, Captain Falcon was the Smash Brother no one knew they wanted. Captain Falcon became an icon by being a fun and interesting character even though he hails from a game where he drives a car and is rarely on screen himself. He was unusual, and incidentally became the epitome of what to expect from Smash Brothers contestants.
The character is one of the most iconic characters in Smash, in competitive play and otherwise. His popularity and quirky but smooth style signifies that there really would be no way to leave him off the roster.
No appearance at E3 means…: Nothing. Of his 3 appearances in Smash so far, he was a hidden character in 2. It seems likely that he will remain so in this installment, so he wouldn’t need a reveal until the game is released.
Forecast: Mostly Certain; Sakurai has shown a fondness for the character second only to the game’s fanbase. Cutting him seems extremely unlikely.
Much like Captain Falcon, Jigglypuff is a veteran that has been in all the installments of Smash Brothers thus far. In Brawl, she was omitted from the story mode, however, leaving some to think she may have been a last minute addition. Unlike Falcon, however, Jigglypuff isn’t a completely unique character. Many of Jigglypuff’s animations are taken from or inspired by Kirby, with the exception of her special moves. Her moveset has varied as the series expanded however. Nevertheless, Jigglypuff isn’t exactly the most iconic pokemon, nor the most iconic Smash Brother. Perhpas it is logical to add Jigglypuff to the chopping block.
However, Jigglypuff still holds relevance thanks to Pokemon X/Y. How? The 6th generation of pokemon introduced the new Fairy type. Not only did this add new Fairy pokemon to the game, but retroactively changed the types of other pokemon… including Jigglypuff.
The other point in her favor also, is that the current Smash 4 cast is severely lacking in ‘cute’ pokemon. Sure, the gamer crowd loves the big bad pokemon like Charizard and Lucario, but there are just as many or even more pokemon in the games who are simply there to be adorable. Pikachu can’t hold that title alone; Jigglypuff fits that perfectly.
While certainly not as exciting as some other legendary veterans may be, Jigglypuff is relevant and simple to implement; the only reason not to add her in is to simply not wanting to bother.
No appearance at E3 means: yet again, effectively nothing. Jigglypuff has always been a hidden character. It’s unlikely this installment will buck that tradition.
Forecast: Mostly Certain; Sakurai hasn’t expressed interest one way or another. Jigglypuff could get dropped for bigger, nastier pokemon, but I consider that a long shot.
To round out this list, we have 2 pairs characters, each seemingly vying for a single slot. Who should be picked… lets take a look.
Ness / Lucas
Both Mother series protagonists and both Smash Veterans, Ness and Lucas are incredibly similar in terms of movesets. With the Mother series on a bit of a hiatus, a cut seems if not necessary, certainly possible. But who?
In one corner is Ness. Ness is a Smash veteran dating back to the original Smash on the Nintendo 64. Ness has appeared in every iteration of Smash Brothers thus far, although twice as a hidden character. What’s more, Ness has seen a small resurgence as Nintendo re-released Earthbound (also known as Mother 2)on the Wii U last year, giving him a modicum of relevance in the modern market.
In the other corner, we have Lucas. Lucas first appeared in Smash as an initiatory character in Brawl. Lucas comes from Mother 3, a game released for the GameBoy Advance in Japan — a game that has not seen a Western release at all. Lucas was the token Japan-only character in the last game in hopes of possibly seeing it move to the West, which unfortunately didn’t happen.
No appearance at E3 means…: For Ness, very little as he has appeared as a hidden character before. For Lucas this may be a little more troubling, but with no other veterans confirmed it’s not damning.
Forecast: Ness Mostly Likely / Lucas Mostly Unlikely; There’s the slight possibility that Sakurai could pull a fast one and put Lucas ahead of Ness. Unless something else changes relatively soon however, I think Ness holds the advantage on this one.
Falco / Wolf
This is a seemingly similar battle. Falco and Wolf are both characters from the Starfox franchise. While Starfox has had a new remake in the past few years, and has a new sequel in the works, it’s debatable if the roster will reflect this. Chances are good though, that Starfox will be losing one of these fine figures… but who?
Falco is a Smash veteran since Brawl, taking a slightly modified version of Fox’s moveset for his own. As Fox’s wingman, it makes sense that the two share some similar moves. In Brawl, this was changed to differentiate Falco from Fox a bit more. Falco appears in all the Starfox games to date, even as a cameo in Starfox Adventures briefly. He’s a staple of the franchise, but is he a staple in Smash?
Wolf is Fox’s arch-rival. Although typically fighting against Fox and his team, Wolf has shown to be more mercenary than villainous — actually siding with Fox and company in Starfox Assault. Wolf joined Smash in the previous installment, Brawl. Although he is deemed a ‘clone’ character, the majority of Wolf’s animations are actually unique to him. Despite seeming very similar to Fox, he plays very differently… except for the landmaster; I’m not sure where he got that from.
No appearance at E3 means: Hopefully we understand by now, veterans not showing at E3 doesn’t confirm or deny anything really. For both Falco and Wolf, both of these fighters were hidden characters in previous iterations, there’s really no reason to believe they would be otherwise.
Forecast: Falco Likely, Wolf Partly Unlikely; Falco’s history with the StarFox and Smash franchises give him the edge over Wolf. As much as I would like Wolf back, he would need a new Final Smash. If E3 information is anything to go on, most of the old characters aren’t getting updates in this fashion. An interesting compromise would be to give Falco some of Wolf’s old animations this time.
It still remains to be seen how many characters the new game can carry, and we’re getting ever closer to determining a full roster. We won’t know for sure until the 3DS version launches in Japan in September. Who do you think will make it?
The bomb dropped yesterday that Capcom may soon be up for grabs. While I don’t pretend to understand the logistics, basically Capcom’s shareholders decided they were ready and willing to be taken over by another company. I can only assume they wouldn’t do this unless they had someone in particular in mind… but who?
Time for another breakdown:
Sega could use a break and acquiring new ips or another publishing house would be helpful. Unfortunately, Sega really isn’t in the financial position to do this… heck they may be worse off than Capcom is right now.
Konami has been out of the game somewhat. With the exception of the Metal Gear games, Konami hasn’t had too many big hits. Acquiring Capcom and it’s licenses would be a good stepping stone into expanding it’s market again. I’m really not sure if this is possible however. Metal Gear Solid 4 and Metal Solid Rising Revengence were good, but not ‘it’ll buy us another company’ good.
Square/Enix doesn’t have too many franchises that conflict with Capcom properties, so the new ips could give them some new well-known franchises to play with. Unfortunately, Square/Enix’s acquisition of several overseas studios hasn’t gone as well as they hoped; adding a bunch of franchises that Square/Enix’s studios are familiar with handling may not be the best move. Much like the other publishers I’ve listed, it may be far too expensive as well.
Namco/Bandai are certainly a better fit with many of Capcom’s Intellectual Properties. They are currently working with them on Tekken x Street Fighter also. They are certainly in a better position than most Japanese gaming companies right now, but pulling a takeover may be too costly — especially with the number of other games they are currently invested in.
Tecmo/Koei aren’t in a bad way either. Much like Namco/Bandai they have been playing it safe with many of their recent releases, and have done fairly well so far. I’m not entirely aware of what Tecmo/Koei’s financial status is, however. It’s difficult to judge exactly how likely this is, but I suspect them to pounce if they are certainly able to.
I lumped these together because these are the three biggest publishing houses, and all have an equal shot at this. I can see potentially good things coming from an Ubisoft-Capcom or Activision-Capcom pairing, and am somewhat wary of EA-Capcom. Nevertheless, my understanding is there are some legal conundrums to be had, as all three of these are based in North America; as such, they may not be able to acquire Capcom in such a fashion.
This leaves just the big three:
Microsoft has more than enough to invest in a take-over. It makes some amount of sense too, as the Xbox brand in Japan has been struggling for many years. Adding a number of popular japanese franchises could easily bring them back on top. However, since Microsoft is also an American company, it may not have the option.
This seems like one of the best fits for Capcom. Sony has had good relations with Capcom for many years, and certainly would benefit from having Capcom franchises exclusively on the Playstation 4. As a matter of fact, Capcom’s big next-gen project Deep Down has already been confirmed as a PS4 exclusive in Japan. Being one of the big console companies, it seems like a logical choice. However, Sony hasn’t been doing as well as it would like. The Playstation 4 sold extremely well, but it pretty much had to in order for Sony to stay in the gaming market. Sony other branches haven’t been selling as well either. It’s possible too that Deep Down maybe one of the only projects it sees out of Capcom for awhile. It’s a close-call, but it comes down to whether or not Sony wants to take that risk of investing in something it may not be able to bank on until much later.
This would be an interesting turn of events to be sure. Nintendo and Capcom haven’t always had great relations over the course of their long history; however, with Monster Hunter being a huge success on the WiiU and 3DS, as well as Megaman appearing in Smash Brothers, it seems the two companies are on good terms right now. What’s more, Nintendo has expressed interest in acquisitions lately in the wake of frustrating losses. Provided Nintendo still has some Wii money left in the bank, this could be a huge game changer for them going forward. Much like with Sony, however, it would be risky, since other than Monster Hunter, Capcom doesn’t have much in development for Nintendo right now.
And then of course, there could be many other companies that could see investing in Capcom as a way to jump into the video game business. We’ll have to see how this plays out…
With E3 fast approaching Super Smash Step-Brothers will soon have to take a hiatus. However, before we do, I thought it appropriate to look at a few other competitors in brief before we close down shop. So, without further ado, the E3 Lightning Round!
We’ll start with some house keeping. I mentioned Ridley in Smash 4 in my early predictions list a long while back. I specifically mentioned him because I figured Metroid needed a second representative, and I didn’t know of any appropriate alternatives. After doing my episode on King K. Rool, and the revelation of Zero Suit Samus as a completely separate character, I’ve had to rethink my position on that.
Ridley suffers from a few of the same issues that K. Rool did — namely, that Ridley isn’t exactly what the series is about. Metroid’s basic plot is one person working to overcome alien lifeforms and planets toward a specific goal. It’s a very Man vs Nature (or in this case Woman vs Environment) type of plot. Thusly, Ridley, more often than not, is just an obstacle to be overcome. He’s one of the most frequent obstacles in the series to be sure, but he serves no other purpose in the end.
Ridley’s purpose in the games speaks to why he has a distinct lack of personality traits aside from being big and mean. Again, this is similar to K. Rool in some ways, as other villains that have shown up in Smash before show at least some depth to their character; meanwhile, Ridley is at best somewhat sentient, and at worst animalistic. Heck, K. Rool shows that he has some strange personality quirks from time to time, Ridley rarely shows anything close to that even.
The Metroid series being represented by Samus in and out of her suit represents the series just fine without him, and he doesn’t add anything else to the roster that is expressly needed otherwise.
Forecast: Fair to Slightly Unreasonable
Mewtwo is a special case. He is a hotly anticipated character, even though he’s technically a veteran fighter. Mewtwo went on the chopping block for Brawl, but many want him back. It’s not hard to see why. Mewtwo is a very iconic figure from the early days of Pokemon. More than that, he one of several pokemon who obtained a new Mega-Evolution — placing him back in the spotlight once again. It seems obvious to throw him back in the ring again.
Perhaps not, however. While I won’t argue against Mewtwo’s triumphant return, I can see some potential design snags to overcome. While Mewtwo’s regular moveset could just be ported from Melee, his new Mega-Evolutions are another story. Charizard and Lucario also have Mega-Evolutions, and in both cases, the creatures don’t really change enough that their standard animations wouldn’t work — Lucario gains armor and some dangly bits, and Charizard turns black and takes up smoking or gets some new frills. Mewtwo’s two Mega-Evolutions require a bit more work than that.
Mewtwo X stands firm, and is much more muscular than his compatriot. Mewtwo Y basically inverts Mewtwo’s body structure, making him float high above the ground with his tail now coming off the back of his head. In both cases, neither form would be an easy translation of Mewtwo’s old Melee animations. Both Mewtwo himself and the forms could be retooled to work better in conjunction, but it seems like an awful lot of work for what should be a much easier inclusion.
Forecast: Unlikely with a chance of Unreasonable.
So, after those heavy hitters, let’s try a softer target. Sora from Kingdom Hearts is a favorite among Square-Enix fans and is generally the counter-Geno among speculators. Sora is far more recent than Geno, and has a following, albeit somewhat removed from the typical Smash crowd. Sora would technically be a video game character from a Nintendo system, since he appeared in games on the Gameboy Advance, DS, and 3DS. What’s more, he is the hero of his own series, unlike some other characters affiliated with SquareEnix.
Unfortunately, I believe Sora suffers from some of the same problems as Geno — namely his mixed heritage. Sora is technically a SquareEnix character, but he was created in a series that was a joint venture with conglomerate extraordinaire Disney. While I’m sure there’s plenty SquareEnix could do to prevent any offense from Disney, I’m certain both SquareEnix and Nintendo would rather not risk it.
Potential legal battles aside, much of what makes Sora interesting is his interactions with Disney characters and ability to cast Final Fantasy style magic. The former would not be available in a Smash game, and the latter could be provided by just about any other SquareEnix character.
Forecast: Mostly Unreasonable
This one I’ve seen on so many lists it is astonishing. Banjo and Kazooie certainly seem to fit the mold for Smash Brothers of course, being lovable cartoony characters from the Nintendo 64 era. I’ll admit, seeing the duo throwing the beat down along side Diddy Kong again is rather nostalgic, save for one small problem… these characters are now owned by Microsoft.
I thought I’d have more to say on that, but really that’s it. Nintendo could throw the whole world for a loop by getting the license for them, but I pity anyone holding their breaths for this.
Forecast: Unreasonable, and Improbable
Another common list appearance, Bayonetta has been on the Smash radar since Nintendo announced they’d be fitting the bill to publish it on the Wii U. Placing her in Smash Brothers would certainly be a huge promotion for the new game to be sure. What’s more, it adds another female Smash Brother to the proceedings.
However, she exists in a strange limbo as well. It’s unclear, for starters, if Bayonetta is still a Sega licensed character or if she’s wholly owned by Platinum Games. If she’s exclusive to Platinum that bodes well; if she isn’t then perhaps not. The other possible issue is some of her skills. While Zero Suit Samus shows it’s not out of the question to be sexy in Smash Brothers, it’s debatable whether a heroine who shows quite a bit of skin to perform her most powerful moves is something Nintendo would condone.
Forecast: Reasonable, with a chance of Unlikely
The meat of this four course meal, the next several characters are all ones that have been presumably ‘leaked;’ Shulk shall be the first. I’ll admit, I knew next to nothing about Shulk before I saw his name on the ‘leak’ from Gematsu. The protagonist of Xenoblade, I think Shulk isn’t a terrible choice — especially since Xenoblade was something of sleeper hit toward the end of the Wii’s life-cycle. What’s more, as I understand it, Shulk is not just a dude with a sword, he’s also a magic wielder; this makes him a potential alternative to Sora. What Shulk has over Sora though is that he does not provoke the ire of the House of Mouse, nor require a third-party company to anti-up either.
Considering some of Nintendo and Sakurai’s decisions in the past, throwing in a character in an effort to drum up more talk about them is not unusual, and certainly not unexpected. Shulk’s major flaws relate to his obscurity which are more of a boon to him in this case than a mark against him.
A name I had heard before is Chrom, the hero from the latest Fire Emblem title; I mentioned him briefly in my predictions list as well. I still think Micaiah would be better in terms of character variety, but I can see why Chrom could be preferable. Being a more recent protagonist, he could be construed as more of a relevant character. He has a unique weapon, the Falchion, which can change up his play-style, and is capable of becoming an archer or cavalier in the game, lending some other interesting possibilities to his moveset as well.
Chrom was considered a guarantee by some, until Sakurai unveiled Ike as a returning character. Since Fire Emblem has never had more than two representatives in Smash before, Chrom’s potential has been called into question.
Chrom’s potential I had questioned before. Being another sword user, Chrom seems to only show one aspect to the series. Even bringing a bow or some horse tactics to the affair doesn’t differentiate him too far from Link. While he’s earned the privilege, I’m not sure he’s a strong choice for this installment.
Forecast: Reasonable, with a chance of unlikely
The most leaked character in Smash Brothers history, or at least since the newest installment was announced, Palutena is the goddess for whom Pit from Kid Icarus serves. Her being a playable character isn’t as absurd as it initially sounds, as she regularly interacts with Pit, even being mind-controlled into fighting Pit at some point in Kid Icarus Uprising. This fight even gives a potential moveset for her as well.
But why Palutena when there are plenty of other obscure characters?
Sakurai has shown a proclivity toward characters he has worked with before. This is one of the reasons we see Kirby, Meta-Knight, and King Dedede in Smash Brother Brawl presumably. This is also why Pit is in his Kid Icarus Uprising garb in Brawl, despite the game not being released until much later.
Kid Icarus Uprising was Sakurai’s last project before working on this installment of Smash Brothers.
While it could all be a red herring, it is a logical progression of assumptions.
Speaking of penchants of the Smash Brothers director, we also have a character from Rhythm Heaven, known as the Chorus Men, or Chorus Man. Another series I was unaware of until just recently, the Rhythm Heaven games were quite charming rhythm games that came out for the DS and later the Wii. It featured a wide array of weird and strange characters, one of which being strange looking choir boys that tried to sing on key.
While this seems like the strangest choice for a potential character, this does fit with Sakurai’s penchant to throw in very unexpected characters into the mix — previous examples include Mr. Game&Watch and R.O.B the robot. While the Chorus Men wouldn’t necessarily make for great moves on their own, references to other mini-games within the series provides a plethora of possibilities that are hard to ignore.
The avatar of casualness, they are the bane of hardcore Nintendo fans, but the faces that brought Nintendo a gold mine a generation ago. Mii’s as playable characters aren’t enthralling, but have a crazy amount of potential. Whether they have customization within the game itself or not would be irrelevant, as they have a base amount of customization by allowing you to create them outside of the game. Regardless of how they could be handled, a Mii will always be as awesome of an inclusion as your imagination will allow. The only question to their existence is how seriously this series with giant monkeys fighting anthropomorphic foxes fighting electric rats wants to be taken…
Forecast: Very Likely
With Namco working to develop the game, it seems inevitable that a character from Namco will get some spotlight soon. While there are plenty of characters in Namco’s repertoire that fit in a fighting game, a game like Smash asks more. Characters like Heihachi and Seigfried are great for your traditional fighter, but they would be underwhelming in a battle such as this. To battle titans such as Mario, Megaman, and Sonic, you need a god of gaming history. Namco should bring nothing less than Pacman.
The Plague Run continues as King Dedede completes his collection, but what’s with the buttons? Mario and Bowser face off.